Name: Ain
Rarity: Epic
Class: Fighter
Faction: The Watchguard

 

Ain has a basic attack that deals physical damage to 1 enemy. His Talent grants himself and allies in front of him 10% Penetration and 10% Damage Increase. His ultimate skill, Impaler, lasts for 15 (upgraded to 20) seconds, causing him to lunge continuously at up to 3 enemies within range, dealing 85% (upgraded to 115%) AoE damage and on the first hit grants a shield equal to 20% of his maximum HP to an ally 1 tile ahead for 8 seconds. His passive ability, Triple Dash, triggers after every 7 (upgraded to 6) basic attacks, causing the next attack to deal 85% (upgraded to 115%) AoE damage to up to 3 enemies in range, launch 2 extra hits, and knock back the target.

 

Talent: Grants himself and allies in front of him 10% Penetration and 10% Damage Increase.

 

Awaken 1: Attacks inflict 15% Vulnerability to Physical Damage for 5 seconds.

Awaken 3: Enhances the strength of Triple Dash.

Awaken 5: Increases Critical Damage by 50% when deployed.

 

Ultimate: Impaler lasts for 15 (upgraded to 20) seconds, causing him to lunge continuously at up to 3 enemies within range, dealing 85% (upgraded to 115%) AoE damage and on the first hit grants a shield equal to 20% of his maximum HP to an ally 1 tile ahead for 8 seconds.

Summary: Ain is an Epic Lord of The Watchguard, a fighter with an extended basic attack range who deals physical damage. He is received for free on new accounts on day 7. His Talent buffs both himself and allies in front of him, Impaler deals continuous AoE damage and provides a shield to the ally in front of him, and Triple Dash deals AoE damage with a knockback. He is best placed behind another fighter or defender to take advantage of his abilities. When in the Lord position he grants faction members Blessing of the Light, periodically increasing their damage and Healing Multiplier by 20% for 20 seconds. He shines in Campaign, Trial, and Gear Raids 1 and 2.

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