Name: Cyclone
Rarity: Epic
Class: Fighter
Faction: N/A

 

Cyclone has a basic attack that deals magical damage to 1 enemy. His Talent grants him 20% Dodge, which when triggered makes him immune to the damage. His ultimate skill, Wind Cage, deals 140% (upgraded to 200%) damage to blocked enemies, knocks back with 2 Strength, and inflicts 1.5 (upgraded to 2) second(s) Stun. His passive ability, Gale, triggers after a Dodge, dealing 110% (upgraded to 200%) damage and knocking back with 2 Strength.

 

Talent: Grants him 20% Dodge, which when triggered grants immunity to the damage.

 

Awaken 1: After a Dodge, Damage increases by 15% for 10 seconds.

Awaken 3: Restores 10% HP after knocking back an enemy with Wind Cage or Gale.

Awaken 5: Inflicts 3 seconds Curse after knocking back an enemy with Wind Cage or Gale.

 

Ultimate: Wind Cage deals 140% (upgraded to 200%) damage, knocks back with 2 Strength, and inflicts 1.5 (upgraded to 2) second(s) Stun.

Summary: Cyclone is a fighter with a basic attack range who deals magical damage. His Wind Cage has a knockback effect, as does Gale, however his damage is very low and the uses for knockback at present are minimal. He now has awakenings which grant a damage increase, self-healing and the Curse debuff, and his Immobilise has been updated to Stun, which are definite improvements, and his Talent grants him a chance to Dodge and avoid the damage. He damage remains quite low but he is much more viable now after this update, so keep that in mind. He can be used in Campaign and Trial.

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