Name: Daemon
Rarity: Epic
Class: Fighter
Faction: The Nightmare Council

 

Daemon has a basic attack that deals physical damage to 1 enemy twice. His Talent greatly reduces his revival time, and every time he is revived, cost increases by 4 and damage increases by 10%, stacking up to 2 times. His ultimate skill, Blood Mania, triggers on deployment and lasts for 10 (upgraded to 15) seconds, increasing Attack by 40% (upgraded to 60%) and for every 3 attacks, the next one inflicts Stun for 1 second. His passive ability, Blood Coil, triggers on deployment, immediately dealing 240% (upgraded to 320%) damage to up to 3 surrounding enemies.

 

Talent: Greatly reduces revival time, and every time he is revived, cost increases by 4 and damage increases by 10%, stacking up to 2 times.

 

Awaken 1: Blood Coil deals an extra 150% damage to enemies with Bleed.

Awaken 3: Upon death or retreat, inflicts 3 second Immobilise on up to 5 enemies in range.

Awaken 5: Blood Mania duration +2 seconds.

 

Ultimate: Blood Mania triggers on deployment and lasts for 10 seconds, increasing Attack by 40% (upgraded to 60%) and reducing damage taken by 20% (upgraded to 30%).

Summary: Daemon is a fighter with a basic attack range who deals physical damage. He deals immediate damage to surrounding enemies when deployed and can Stun, and his revival time is greatly reduced to 18 seconds. He has now been updated and seems to be intended to provide a bit of burst damage, with ultimate and passive both triggered when deployed, but after the duration of Blood Mania he gets weaker for the rest of the battle, however with each redeployment he gets more expensive and stronger, capping on the 3rd time. He has respectable stats, and can now see use in Campaign, Trial, Tide, and Gear Raid 2.

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