Name: Durza
Rarity: Legendary
Class: Mage
Faction: The Cursed Cult and The Chaos Dominion

 

Durza has a basic attack that deals magical damage to 1 enemy. His Talent causes his basic attacks to inflict -50% Slow for 2 seconds, and attacking an enemy with Slow grants him Attack Speed Increase by +70 for 3 seconds. His ultimate skill, Sanguine Rite, deducts 40% of the current HP from all allies in range, then performs a ritual granting them Attack Speed Increase by +50 (upgraded to +70) for 10 seconds, and deducts 20% of their HP every 2 seconds. His first passive ability, Nether Blood, triggers when Sanguine Rite is activated, granting a 20% (upgraded to 30%) chance when an ally in range receives damage to deal 90% (upgraded to 110%) AoE damage to surrounding enemies and inflict 20% Vulnerability to Physical and Magical Damage for 3 seconds. His second passive ability, Cursed Infusion, triggers if any ally's HP drops below 30% due to Sanguine Rite and grants them +30% Damage Increase.

 

Talent: Basic attacks inflict -50% Slow for 2 seconds, and attacking an enemy with Slow grants him +70 Attack Speed Increase for 3 seconds.

 

Awaken 1: After the initial HP deduction of Sanguine Rite, if an affected ally drops below 30% HP, their Attack Speed Increase lasts 10 seconds longer.

Awaken 3: During Sanguine Rite, deducts the HP of allies in range by 35% per second.

Awaken 5: For 10 seconds from activating Sanguine Rite, basic attacks can hit 2 additional targets, and each attack deals 60% extra damage.

 

Ultimate: Sanguine Rite deducts 40% of the current HP from all allies in range, then performs a ritual granting them Attack Speed Increase by +50 (upgraded to +70) for 10 seconds, and deducts 20% of their HP every 2 seconds.

Summary: Durza is a mage with a basic attack range who deals magical damage. His Talent inflicts Slow, and attacking an enemy with Slow grants him Attack Speed Increase, which aligns with his Cursed Cult affiliation, while his Sanguine Rite leans into his Chaos Dominion affiliation, deducting his allies HP while increasing their Attack Speed, while Nether Blood grants a chance to deal AoE damage and inflict Vulnerability to both damage types, and Cursed Infusion builds the damage even further. As a member of The Chaos Dominion, his deployment cost is reduced by -4 in the Arena. It may be worth noting the effect of his Awaken 3 as presumably you will need healing to deal with the additional HP loss. He shines in Campaign, Trial, Tide, Gear Raid 1 and Arena.

Add comment

Comments

There are no comments yet.