Name: Vortex
Rarity: Epic
Class: Healer
Faction: The North Throne

 

Vortex has a basic "attack" that grants HP-based healing to 1 ally in range. His ultimate skill, Moisture, lasts for 20 seconds, increasing his Healing Multiplier by 25% (upgraded to 45%), restoring 10% of each allies' maximum HP and converting 110% (upgraded to 150%) of any excess healing into a shield for 10 seconds. His passive ability, Healing Ripple, converts any excess healing from basic "attacks" into a water shield at 70% (upgraded to 120%) strength, lasting for 10 seconds, and during Moisture he can heal +1 target.

 

Talent: N/A

 

Awaken 1: While deployed, every 25 seconds grants a random ally a shield equal to 20% of their HP, lasting for 10 seconds.

Awaken 3: Increases the Healing Multiplier on platform champions by 20%.

Awaken 5: Healing Ripple's shield absorbs 10% more damage.

 

Ultimate: Moisture lasts for 20 seconds, increasing his Healing Multiplier by 25% (upgraded to 45%), restoring 10% of each allies' maximum HP and converting 110% (upgraded to 150%) of any excess healing into a shield for 10 seconds. 

 

Summary: Vortex is a healer with a basic "attack" range who grants HP-based healing to a single ally. His Moisture, Healing Ripple and awakenings all grant boosts to his healing capabilities, making him one of the best Epic healers available. His "attack" range gets wider at promotion 2, allowing him to cover a larger area with his heals, making him more versatile. As a HP-based healer, he will have a larger pool of HP compared to Attack-based healers, increasing his survivability, and his ability to provide regular shields only increases his versatility. He is a required champion to fuse Abomination, however I highly recommend waiting until you have duplicates before using him in this way, as you will be using Vortex well into endgame content. He shines in every area of the game where he can be used and is particularly useful in Campaign, Trial, Gear Raid 2 and 3, and Sustained-DPS Arena.

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